The Fabricator

AI-driven pattern and texture generator.

By Scott Bedow, Founder & Lead Developer · Published July 26, 2026

Manufacturing manager who runs CO2, diode and MOPA fiber lasers; builds and maintains every Reticle Red tool.

Method — Documents the shipped behaviour of the current build. Updated when the tool changes, and dated so you can tell how far behind the build it may be.

How to use The Fabricator

Step 1: Upload Your Source Image

Drag & drop or click to upload any photo or graphic. The canvas displays your image immediately as a starting reference.

Step 2: Paint the Generation Mask

Select the Brush tool and paint over the area where you want AI art generated. The red mask defines the exclusive generation zone — everything outside it stays untouched.

Step 3: Choose a Style DNA (Optional)

Open the Style Library to choose from 100+ professional scroll, floral, and engraving styles. Each style seeds the AI with a dedicated reference image for extreme consistency. You can also type a freeform text prompt directly.

Step 4: Fire the Engine

The public engines are SPARK CORE (2 CR), FORGE 2.0 (5 CR), MASTER 2.0 (8 CR), ULTRA CORE (10 CR) at standard single-region prices. FORGE COLOR is a separate palette workflow at 6 CR. 3D RELIEF is a separate 12 CR workflow (MASTER render plus depth map) that sculpts the art zone as a struck-metal bas-relief and delivers its 16-bit depth map in the same fire; multi-panel sheets pack through PANEL MASTER automatically. Select a compatible engine for multiple art zones and review its run plan and workflow price. MASTER uses High quality at its standard 8 CR charge. Free welcome credits fire every public engine and workflow, including FORGE, ULTRA, MASTER, FORGE COLOR, MASTER COLOR and 3D RELIEF. The FIRE button shows the current charge for the selected workflow and stays locked until you paint an art zone. Inspect the result against the exact mask before export.

Step 5: Download & Export Layers

Use the layer buttons to download your Source, Mask, Art, or Vector outputs individually, or click 'Merged PNG' / 'Merged SVG' to create perfectly aligned composite files ready for LightBurn.

Tactical Tip

Generation time varies by engine and layout. Review each result before regenerating, changing the prompt, or adjusting pattern density. Keep the source and mask available while you work. After generation, use the Vectorize tab in Image Lab when you need editable paths, and inspect the exported artwork at its measured size before a test burn.

How-To: Multi-Part Sets

Jobs with several parts — every side and section of a firearm, a knife set, a batch of panels — look best when one generation styles all of them. Set folders plus the Arrange board turn that into a repeatable workflow. Free accounts can build a set of up to 5 parts; Operator unlocks unlimited sets and jobs of up to 48 parts.

  1. Trace every part into one folder. For each side or section, load its photo, paint or auto-mask the shape, and click Save Outline. Name the part (e.g. “G19 Slide — Left”) and file it into a Set Folder — you can create the folder right in the save dialog. Repeat until the whole job is captured. Each outline remembers its photo: open that photo later, pick the outline and choose Place on this photo to line it up again (a Line up step lets you drag, resize and turn it if the sizes differ). Save Workspace keeps the photo and its art zone together.
  2. Load the folder onto one canvas. Open Armory Outlines — outlines are grouped by set. Hit SELECT ALL on your folder, then LOAD SELECTED. Up to 5 outlines fit on one canvas on a free account, 24 with Operator.
  3. Arrange with gaps. The Arrange board auto-packs the pieces with spacing. Drag to reposition, resize with the slider, rotate in 90° steps. An amber ring warns that two pieces overlap — they would merge into one region, so pull them apart unless that's intentional. Click PLACE PIECES ON CANVAS to bake the layout.
  4. Fire once. Choose a Style DNA or prompt and a compatible engine. Review the supported run plan and current total price shown on FIRE before starting; the charge depends on the selected workflow and may be per part. Inspect every piece in the matched result before exporting for LightBurn.
  5. Iterate. the Select tool (V) makes the canvas live so you can nudge any panel in place and it re-bakes itself; REGENERATE re-fires the same canvas for a fresh take on the art.

Tip: pack pieces close but never touching — the tighter the layout, the more of the engine's resolution each part receives.

How PMAG tones work

PMAG TONES lives inside the FORGE COLOR palette (same 6 CR). It limits a fire to the tones a fiber or MOPA laser can actually make on a polymer magazine, drawn on the magazine's own colour. It runs on FORGE COLOR only: with MASTER COLOR selected, tapping PMAG TONES switches the fire to FORGE COLOR.

  • A fiber or MOPA laser cannot put true colours (red, blue, yellow) on polymer. Colour by oxidation is a steel and titanium effect.
  • On polymer the beam foams or bleaches the plastic, so every mark is lighter than the magazine: bleach white, light grey or tan on a fiber; bone and smoke grey as well on a MOPA, which can change pulse width and frequency.
  • Pick the magazine colour (Black, FDE, OD Green, Stealth Grey or Mag Grey; swatches are approximate). It is the unmarked plastic, so it is the ground and the shadows and is never exported. The LightBurn file and layered SVG hold one layer per tone, lightest first, named like "Tone 1 - Bleach white".
  • Settings depend on your laser source, lens and magazine. Open CALIBRATE, download the free grid (.lbrn2 or .svg), burn it on a scrap magazine, then pick the square that gave each tone. Your picks are saved in this browser and fill in the tone layers of your LightBurn file.

Tip: The grid values are a starting sweep, not recommended settings. If a tone never appears on your magazine, switch it off before you fire.

Before a production run with The Fabricator

Save the source file before changing geometry or parameters, confirm the final physical dimensions, and inspect the smallest details at the intended output size. Use matching scrap to test focus, speed, power, frequency, and layer order. Record the settings that worked with the material and machine so the next job starts from a verified result.

Open The Fabricator Tool Workspace

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